//==============================================================================
// Spearman_anim.txt
//==============================================================================

import Bow_Defines_anim.txt

//==============================================================================
define ImmortalAxe
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visual Attachments A Axe Hatchet
         }
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================

define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Standard
                   ReplaceTexture Infantry G Hoplite Head Standard/immortal head2
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hypaspist Head Standard
                   ReplaceTexture Infantry G Hypaspist Head Standard/Archer E Cavalry Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hypaspist Head Standard
                   ReplaceTexture Infantry G Hypaspist Head Standard/Archer E Cavalry Head Iron
         }
      }
   }
}

//==============================================================================

define EgyptianSpearmanShield
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					visual Attachments E Shield Large Bronze
					ReplaceTexture Attachments E Shield Copper/Attachments E Shield Copper
         }
      }
   }
}

//==============================================================================

anim Bored
{
  SetSelector
  {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}


//==============================================================================

anim run
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
				connect RightHand ImmortalAxe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
				connect RightHand ImmortalAxe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.60 true   
                  tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
				connect RightHand ImmortalAxe hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/infantry p immortal standard
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/infantry p immortal standard2
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry A Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/infantry p immortal standard3
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual Archer G Toxotes_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					Connect TopOfHead Head hotspot
					connect righthand bow hotspot
					connect LeftForearm Shield hotspot
					ReplaceTexture Archer G Toxotes Standard/infantry p immortal standard
					
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer G Toxotes_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					Connect TopOfHead Head hotspot
					connect righthand bow hotspot
					connect LeftForearm Shield hotspot
					ReplaceTexture Archer G Toxotes Standard/infantry p immortal standard2
					
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer G Toxotes_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					Connect TopOfHead Head hotspot
					connect righthand bow hotspot
					connect LeftForearm Shield hotspot
					ReplaceTexture Archer G Toxotes Standard/infantry p immortal standard3
					
         }
      }

   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard2
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_FlailA
				ReplaceTexture Infantry E Spearman Standard/infantry p immortal standard3
				Connect TopOfHead Head hotspot
				connect RightHand ImmortalAxe hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
         }
      }
   }
}
